WING CHUN Applied Reality

Applied Reality: Each student must apply their skills in a real situation as far as possible, depending on their training level and experience, there are many variables as to why or how your could get attacked and many aspects can affect the outcome, as explained below.

Applied reality consists of many variables, it passes through various stages of difficulty.

Types of attack: variation of punches and kicks, high and low, straight, or around, attempted grabs, controls, or take-downs with combinations.

Angles of attacks: side or from a frontal position, and all combinations,

Single or multiple opponents and combinations.

Weapon: unarmed or armed with various weapon types, cutting and impact based and all combinations.

Your position: seated, standing, crouched, on public transport or lying on the ground.

The condition: hot or cold, wet, and slippery, dark, or light.

The environment: small spaces, open spaces, bumpy ground, obstacles such as trees, posts, and fences

Your state: tired, alert, hungry or maybe you have just eaten.

Opponent state: High on drugs or alcohol, vulnerable, frightened, or homeless.

Why: Robbery, road rage, peer pressure, desperation, ego, show-Manship, bullying.

Each variable has different potential results.

Using all aspects of a student’s training in real situations. There are many ways attackers could attempt violence , all variations must be practiced ensuring effectiveness, should you ever need to defend yourself or your loved ones.

You see it is a massive area of possibilities, Remember Wing Chun is a form of self defence and not really designed for sparring another Wing Chun practitioner.

When training with another Wing Chun student, one must apply non-Wing Chun attacks, in order for the Wing Chun student to train effectively, over time a student will develop excellent recognition and reactional skills.

Reaction training must include realistic attacks to improve recognition, and the ability to apply the appropriate tools and techniques, to instil the learnt concepts, improve timing, and develop the appropriate reaction and resolution. You now see why Recognise, React, Resolve is instilled into each student.

Applied Reality

  • All punch variations
  • All kick variations
  • All punch/kick combinations
  • All grab variations
  • Different environments
  • Multiple opponents
  • Armed and unarmed
  • Various positions
  • Various states
  • and much more……